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©2008-2009 *nebezial
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Artist's Comments

m cover for bt2 issue is out next week... i ve grown fond of the ice giant character, fun to draw

Comments


:icondanji-isthmus:
i am fond of him as well.. This is very beautiful :heart:

--
Awesome icon by the =Neltruin person C:
:icontpollockjr:
That's badass. Probably my favorite you've done as of late...

--
Tom Pollock Jr
www.tompollockjr.com
:icontracelandvectorie03:
SUPERB!

--
PRAY or you will be PREY
:iconromeo85:
wow this is really cool
:)
:iconcrest-o-silverfire:
dude your cover art is always so amazing and gorgeously detailed. You should post a journal with the names of all your series and such you work for.

--
Whats in your gallery?
[link]
~A
:icondavincent-code:
Another icey awesomeness work here, giant is getting my thumbs up!

--
Determination is the key to Success
:iconsoulsshine:
Now dam ...


Are yu seying too much "too human" or what ?

haha....

Niçe...
Still learning here ...

Every new picture yours one continues to learn alot ....

And yu are creating a very specifical style that is not so rought ...............

Those "photoshopfilters" above the painting ....
Are doing the trick somehow ... into more rendering detail quality ...
Even were yu dont put it ....

Amazing...
Still flat like hell ....

But amazing never the lessss...

-» How many hours to this one plz ?

Congrats


Yoo See us.

RUBEN ISMAEL
RPGSI Studio Portugal

--
Ruben Ismael

RPGSIStudio Administration

ELDVEditions [link] Coimbra Portugal

(WWW.SOULSSHINE.ORG)

The :groups: #SOULSSHINE-ORG #SOULSSHINE-ONLINE

Open GraphicNovels & GameBooks Universe!
JOIN US NOW Somehow!
:iconhurzdischnurz:
k now i google about the guy.
:iconhurzdischnurz:
and cant find him.....
would u put a link below ur art, so everyone can read about the character?
:iconsoulsshine:
Anyway ...

i would have a Trick to teach you having Volume and not do things so flat but perfect ...

That is called "vector mesh" with illustrator ...
To shape the form after "that fase of painting" ...

You shape the volumetric form and mesh it out in 2d like it was a 3d model ..

And after that stage you got there ...
Then after desaturate all ... and overlay what you got there in photoshop ... with the 2d 3d meshing vector modeling ... and mix .. in grayscale ...

Then export to painter x ...
And with colorizing method ...

get back the original color work above the modeled not flat grayscale work ...

So yu can have that way -» the same exact work yu gotthere ...
but in 3d like ...

Will be as much 3d as yu want to mesh out with the vector mesh ...

That layer will be just the difuse and specular ... and texture above "the 2d mesh model" ...

But only painter would do the colorizing good above ....

"thats all personal tricks" mine ...
As produçer i try to teach to my production menbers ...
Watever i know ...

But i'm not even tell you half of it ...
Cause if yu are smart enouph ...
Yu will be deserved to try by yourself ... and discover it on your own pall..

So no point in me wasting too much with big talks around here about ... isnt.

BUT ANYwAY
... sincerely i'm fuking tired to see greath amazing work of arts yours "ruined" by lack of 3dimensionality ...

Dont need to thank ...

RPGSI Studio .. .Www.SoulsShine.Org Open Sourçe Graphic Novels Production House Courtesy...

^.~

Have fun..


RPGSI Studio admin

--
Ruben Ismael

RPGSIStudio Administration

ELDVEditions [link] Coimbra Portugal

(WWW.SOULSSHINE.ORG)

The :groups: #SOULSSHINE-ORG #SOULSSHINE-ONLINE

Open GraphicNovels & GameBooks Universe!
JOIN US NOW Somehow!

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September 13, 2008
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