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Submitted on
March 3, 2011
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472 (who?)
top cow stuff witchblade 6 by nebezial top cow stuff witchblade 6 by nebezial
page from witchblade 137
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camilaolinda Featured By Owner Jul 31, 2014
killingdge101 Featured By Owner Jan 20, 2013  Hobbyist Traditional Artist
Love your work!
kagoon Featured By Owner Dec 4, 2011  Student Interface Designer
wilmaconselheira Featured By Owner Mar 16, 2011
Legal, vc é o cara!!
fishy-kun Featured By Owner Mar 3, 2011
WOAH! She's holding lightning! :O
Midget-of-Jimmy Featured By Owner Mar 3, 2011  Student Digital Artist

i'm curious - where did you learn your anatomy?
Rivvyn Featured By Owner Mar 3, 2011  Hobbyist Traditional Artist
wow, awesome oo
ccs1989 Featured By Owner Mar 3, 2011
So about half of this really good, such as the textures on the beast's hand and the best itself. However the girl has some weird anatomy going on with her face, and the hair is really over-rendered when compared to the rest of her. The jacket also looks kind of weird and the hand holding and lightning effects doesn't look convincing at al. I can't even tell what pose it's supposed to be in. You've got a lot of photoshop warping and stuff going on but overall the page looks unbalanced and kinda sloppy, especially that last panel.
nebezial Featured By Owner Mar 3, 2011
welcome to comics, its a fast paced job made under deadlines and isnt really meant to be watched in the sizes our computers show

you took great time to analyse the piece, buut unfortunately you took preconceptions of fine art to what is essentially a stylistic artform of storytelling and those 2 things just dont mash up mate, its universes apart

and weird anatomy on her face was believe it or not purposeful, if i wanted to do truly photorealistic stuff and abandon any trace of personal approach and style id just massdownload gettyimages or something similar and just trace my ass off, yes its a growing trend in comic industry

oor id just do the next new popular thing and just use threshold filter on photographs
another popular thing

you see thing is im highly appreciative of insightful critique, that is why i have been constantly developing but for critique to work you need to have some knowledge on the topic mate, i mean no disrespect, i saw your gallery and i see that you want to be a comic artist

you too will go through about a dosen phases , untill one day aou find your output balance that will balance out speed and quality, you see i do these comics on a monthly basis for a while i did 3 to 4 comics a month digitally painted

thing is , if you want to make it in time you have to sacrifice some details while retaining some eyecandy

also if you had the comic you would see that the stuff you listed in your critique...melts away. cause comics arent paintings or illustrations, true some will do masterful stuff but invest years for a single story, i for one would rather tell more stories

initially i wasnt gonna reply to this but then i remembered my own mistake like this, you see i once did a detailed critique on a professional comic artists page. and got ripped to shreads, and i couldnt understand why, im 30 years old now and much wiser than i was back then, so please accept a friendly advice and dont try this on other more famous comic artists, im a mid tier guy and a mild one at that but some arent and fans of those can be ... unpleasant, and believe me i felt that on my skin ugh

neeever again
ccs1989 Featured By Owner Mar 13, 2011
I get what you're saying, I know comics is a fast paced business and getting 22 pages a month or more in to the publisher is difficult but what I'm pointing out isn't the extent of the rendering but rather things like proportions. The woman's face and hand in that last panel just don't look convincing or dynamic to me. They look very stilted. That could just be one minor slip up in one panel though so I'll stop whining about it. Perhaps I'll write a more detailed critique of some of your more time-intensive work sometime soon.
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