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so im gonna be starting to make some tutorials soon
before that you should look up some informations

you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop

reason for that is simple.

my realism rendering is greatly based on 3 d rendering processes.

by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.

qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.

to any 3d  artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing

for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear  more intensively  the closer planes of an object are together.

i can get into this  and make it a long discussion , but easier way is to google some ambient occlusion  images and examine them hard

its not a hard thing to figure out.

then once you did ta proper  ambient occlusion   on your painting, you proceed  to cast direct light shadows.

then there is reflectivity. at any given point you are drawing characters or objects in an environment. important reminder is that environment exists even beyond the visible frame of the picture

and it reflects all over your character, amount of reflection of course dictated by the reflective nature of the surface.

look up hdri  on google

and then there are material qualities one of the usually  overseen ones and simply drawn  from a reference without even realizing it, is subsurface scattering. it is a quality you will find in different materials, among which are basically all organics. google subsurface scattering.

after you get informed on this  you will understand my videos even better once we get to spamming them :)
  • Listening to: rhapsody of fire nightwish
  • Reading: scripts by my writer
  • Playing: diablo2
  • Eating: much less
  • Drinking: cofee
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CamberGreber Featured By Owner Sep 17, 2012
Yup I noticed that.
I did some drawing before but most of my initial quality work was in 3ds Max.

When i switched over to 2d digital paintings the lessons I learned in 3d where invaluable.
donnaDomenitzo Featured By Owner Sep 6, 2012  Hobbyist General Artist
Great great comments. I recently have returned to art which I left to pursue a different professional career fifteen years ago. Now I'm kind of back as a hobbyist and I started with 3D art. Slowly I'm working my way back into 2D but digital and like you have mentioned, I have a completely different perspective after having dealt with all the various variables of the 3D medium. Anyway, thanks for a great page, great art, and insightful comments. I'm looking forward to the tutorials as well. :)
Bracey100 Featured By Owner Sep 5, 2012  Professional Digital Artist
Im sooooo looking forward to this. Ive always enjoyed you style and technique. Cant wait to see what new kernals of info I can apply to my own work and see what comes out of it.
roidroid Featured By Owner Aug 26, 2012
You had me at Tutorials :)
EdWilliams Featured By Owner Aug 22, 2012  Professional Digital Artist
Been following your Elf tutorial on YouTube. I've never seen a character come to life so fast. Truly amazing. Tried it out for myself and its been the most fun I've had drawing digitally since I started. Looking forward to these new tutorials!
Darkf0rgd Featured By Owner Aug 22, 2012  Hobbyist Traditional Artist
Any ideas when you'll start releasing these? I'm very anxious to try them out!
tealover007 Featured By Owner Aug 13, 2012  Professional Digital Artist
Truly looking forward to your future tutorials. It would be amazing to get a glimpse at your process in painting and such.
JoelWhite Featured By Owner Aug 13, 2012  Professional Digital Artist
Dude, you're probably one of the most well educated artists I know. Thanks for the continued advice, it wont go to waste!
DuffPappy Featured By Owner Aug 11, 2012  Hobbyist Traditional Artist
I haven't figured out the method to your madness yet on why you use the hard light setting on your brushes when your painting.
LJFHutch Featured By Owner Aug 10, 2012  Professional Digital Artist
I noticed my lighting improved after doing some 3d stuff, I think it's also a good way to study certain things, by modeling them that is. Looking forward to your tutorials.
RyuLi Featured By Owner Aug 9, 2012
Holy shit dude simply from that HDRI hint I think I am going to get better. Can't wait to get home and try out some methods
Spidey232 Featured By Owner Aug 9, 2012
My computer and programs are outdated by alot. I'm buying a new one soon. What type of program do you recommend i get to start attempting art like yours. I've never used much photoshop but i learn really quick and I'm a decent artist with most other media's. Just need a little help getting started. Your advise would be greatly appreciated. Also love your artwork.
Mass-Accelorator Featured By Owner Aug 9, 2012  Hobbyist Digital Artist
I'm so excited for the tutorials... I've always wanted to see how you navegate through photoshop, this is good news! :woohoo: I will deffinantly spear head the spamming campaign. :D
ELOart Featured By Owner Aug 8, 2012  Professional General Artist
You have totally right, Frank Frazzeta say something alike in an interview in the 70.
luigirod49 Featured By Owner Aug 8, 2012
Can't wait. You have one of the most unique styles I have ever encountered.
Kaelyxia Featured By Owner Aug 8, 2012  Hobbyist Digital Artist
I was just wondering how to do some of the amazing techniques you use. You're quite the picaso haha
Sarmati Featured By Owner Aug 7, 2012  Professional Digital Artist
This makes me want to pick up sculpture I dropped after university and learn 2D from 3D as well.
Thanks for your useful journals, we appreciate your input.
LWCommissions Featured By Owner Aug 6, 2012
Man, I can't wait for your tutorials! It's going to be awesome.
MyBurningEyes Featured By Owner Aug 5, 2012  Professional Digital Artist
Maybe use some 3D models/renderings in the video aswell, to see the differences better in lighting? :)

It's quite hard to see some lighting in a painting while it's easy to spot if you have a 3D render open, atleast for me.
Hagge Featured By Owner Aug 5, 2012  Professional General Artist
With this I heartily concur. Looking forward to the tutes! :thumbsup:
joie Featured By Owner Aug 5, 2012
Looking forward to your tutorials. you are a great inspiration.
Darkf0rgd Featured By Owner Aug 5, 2012  Hobbyist Traditional Artist
I'm very very excited to see these tutorials!! Bring them on!
Remco506 Featured By Owner Aug 5, 2012  Student Digital Artist
i have learned allot by just reading the comments lol.
cant w8 for the tutorials ,always an honor to learn every artists possible :P
Fluttershychotic Featured By Owner Aug 5, 2012  Student General Artist
I cant believe it... I've been doing 3D for years... not once did I think to do this.... NOT Once!
J4YK Featured By Owner Aug 4, 2012  Professional Digital Artist
I am quite excited to see your rendering process. I learn a great deal from other artists showing the method to their masterworks. To add to that, your partially completed works have given me gainful insight on my own prosess.

Thank you

sharkbyte3827 Featured By Owner Aug 4, 2012
Wow I didn't realize you used zbrush and 3d models for your work, that's pretty cool.
I'd like to see your process there how you build up the model with the painting process
As well as how you build up your own photoshop brushes.
nebezial Featured By Owner Aug 4, 2012
no, you misunderstood me, i dont usually use 3d, i use that mostly for some dragons and armors here and there, but the knowledge i gained fromt hat stuff is easily transferable :)
sharkbyte3827 Featured By Owner Aug 4, 2012
I see what you mean now. Yeah I misread what you were talking about.
Fgore Featured By Owner Aug 4, 2012  Professional General Artist
indeed! I'm watching you for a while now and I realized that it's not your brush or technique that matter, it's your understanding of color and how the light interacts w/ the space and objects and different materials that really matters...

still, I'm waiting forward your tutorial, thanks in advance and best regards!
GHathaway Featured By Owner Aug 4, 2012  Professional General Artist
Personally, I'm looking forward to your tutorials.

Thank you for taking the time to share your talents and knowledge with those of us wanting to learn something.
It has always been my humble opinion that, if even one person learns something, then nothing is ever a "waste of time!"
I am always greatful to anyone, for any information, tutorials or just being able to talk with somone that knows something I don't, learning something new, that will help me grow as an artist.

Thank you again nebezial for taking time out of your busy schedule to do the things you do for this community! Some of us actually appreciate this!
zathraya Featured By Owner Aug 4, 2012  Hobbyist General Artist
I need to start sculpting maquettes again. My 3d knowledge is lacking. ono
CamberGreber Featured By Owner Aug 4, 2012
I got into 3ds max for 7 years before I started painting and all my techniques are grounded in 3d as well.
Natsuki-3 Featured By Owner Aug 4, 2012
Can't wait to see the tutorials from you, Nebz! So excited! XD
The most fascinating thing for me was the subsurface scattering, along with the reflections it makes the object look totally real )
Hope to see the tuts soon!!!
Inficia Featured By Owner Aug 4, 2012
:typerhappy: tutorials!

I think you shared some brushes at one point? You think you can make a folder in your gallery when you start doing tuts and stuff? :la:
Fires-storm Featured By Owner Aug 4, 2012  Student General Artist
Wow, thanks a ton for this advice, I'll look into it and I can't wait for your tutorials!
shadowblade275 Featured By Owner Aug 4, 2012  Hobbyist Digital Artist
sounds complicated, but really its much simpler when you really look at it and study. im a visual person by nature, so things are easy to learn for me by studying the process and image itself with minimal reference to the terms. but its still helps to know the terms so you dont look like a complete dummy when you explain stuff, ya know? :dummy:
did that make sense?
hubertusss Featured By Owner Aug 4, 2012
I wonder, If You imagined some character in specific pose and specific expression first, how you finding reference photo on that specific pose, I guess this costs a lot of time searching
Or maybe if you are a 3d artist , maybe you have a library of 3d characters and then you rig them to any pose you want and then draw ;] your work is ultra-realistic and Im just speculating your technique :)
nebezial Featured By Owner Aug 4, 2012
actually neither, i am a comic artist, and a monthly one at that so i dont use references. human body is nothing more but a structure.

now i am a 2 d , 3 d , digital and traditional artist, with 17 yeats of experience on average 10 hours a day every day of drawign or modelling. i allready posted some videos in real time , but tutorials are going to be far morse instructive as i plan to cover a buttload of techniques. and once you have the techniques, rest is all excercise.

dont ever get discouraged tho. back in hih school i used to work from photos all the time, but the trick is not to just look and copy but study and try to remember
hubertusss Featured By Owner Aug 4, 2012
So everything you draw is from your own memory?!! even complicated poses?!
wow, just wow...this is amazing
Too bad I dont have 10 hours free time per day to exercise, I can spare 2hours per day to exercise, this does'nt too much I guess :(
Orycia Featured By Owner Aug 4, 2012  Student Digital Artist
Definitely gonna look this stuff up. I love to learn new techniques and experimenting with them. I've already learned so much from you, and for that I'd like to thank you!

Okay, I actually have a google search open for each of these terms at the moment, and the information is really hard to process, but I'm gonna try to simplify it for myself. LOL.

Trying to figure out what ambient occlusion is, it's obviously got to do with lighting. Reflective lighting perhaps, on surfaces that are not usually perceived as reflective? It sounds like "reflective light", as I learned it in art school.

HDRI, or High Dynamic Range Imaging, is supposedly a photography technique, which seems to have something to do with pushing contrast for either a more realistic, or a more dramatic effect.

Subsurface scattering, seems to be the effect of light on translucent objects or materials. I think this may be the least complicated of the three terms, hahaha!

Am I on the right track? Tell me, Mr Sejic, how did you learn these things and how did you learn to apply them?

Sorry for the long post! Can't wait for your tutorials! :)
nebezial Featured By Owner Aug 4, 2012
ambient occlusion occurs due to the nature of light, you might actually look at it as shadows creeping into any concave shape. imagine it as soft shadow pooling into every little pit on a form, it is more visible on some areas than others. now that oyu have this in mind look a any of the ambient occlusion renders you get under image search on google and try and recognise that hapenning

subsurface scattering or sss you basically got right :)
Orycia Featured By Owner Aug 4, 2012  Student Digital Artist
Ah, I see! I bet it will make a lot more sense to me when you release the tutorials, though. :) Thank you for the explanation!
obi1knobi Featured By Owner Aug 4, 2012  Hobbyist Digital Artist
I also started as a 2d artist and then got into the 3d part. And I've noticed how the realism gets enhanced when adding sss to your paintings in photoshop for characters. I however mostly draw pencil sketches. Have tried to paint in photoshop but its something new to me and getting use to painting with a tablet. Im really interested in seeing how you would go about making decent paintings with sss in it! :D
Javivi Featured By Owner Aug 4, 2012
i basically agree with you. But i disagree in the "2D" (or Traditional drawing and digital pretty the same, only in different medium) vs 3D.

I think that traditional drawing has covered these concepts since centuries ago: Concepts like "Specular highlight", "Highlight", "halftone", "Shadow", "Hump of the shadow", "reflected light" and "cast shadow"

These concepts, plus: "Planar Analysis", "Perspective of the shadows", EDGES, and studies of the particular properties of any material, from references, (like you said Texture, Reflectivity). Concepts like "Simplification + Subordination + Agrupation"... etc

Are greatly covered in the traditional theory.

Personally I'm sticking to traditional drawing and these traditional theory and then applied to a digital medium (or whatever medium, since the FUNDAMENTALS are the most important part).

For all of these arguments i disagree with you.

I dont think that is necessary learn 3D to be able to do a realistic illustration. The traditional theory are vastly enough.

BTW No offense intended Nebz. You know that i am huge fan of your work and love your always friendly actitud, but only want to point these facts.

And maybe i'm misunderstanding you with my VERY BAD english, in that case, sorry Nebz.

nebezial Featured By Owner Aug 4, 2012
never said they werent but about 0.000000001 percent of people actually have the chance to get that kind of education. most of us, like myself are self taught, so for us more modern terms are actually easier to understand :)
Javivi Featured By Owner Aug 4, 2012
Ahhhhhh OK. Understood now. You "translate" these classic concepts to a more actualised ones. I can see your point.

Dont get me wrong, i am self taught too, i'm struggling at the moment studying and practising. Never get in to an Art School or something similar.

But i have done a very intense research and got a lot of "classic" books of illustrators from the Golden Age (Loomis, Bridgman, Bammes, not Hogarth i dont like his books, some other books less know from my country, and A LOT of anatomy books, specially Stephen Peck) to study from.

BTW can you give me some recomendation (books or whatever)?

Thank you very much Nebz! :-D
nebezial Featured By Owner Aug 4, 2012
never had any books, i live in croatia so they are damn near impossible to get, but everyone swears by loomis for anatomy, i mean just googling best books about any topic will get you a few results that allways repeat themselves on top of the lists, so those are usually safest bets
Javivi Featured By Owner Aug 4, 2012
Yeah I Google a lot already. I knew this technique :-D

A question only for curiosity if you dont mind, of course:

Do you still doing studies from photos/still lifes, or at this point, you only have to trust in your knowledge from the years of experience?

BTW I'd kill for a tutorial of Zbrush and how you complement Zbrush + Photoshop.

*Reloading ma Shotgun* xDD

Thank you very much for the reply.
nebezial Featured By Owner Aug 4, 2012
nope dont need photos anymore, trust me after this much work you basically know this stuff, of course i will fuck it up every now and then , sometimes more, sometimes less, but i learn from those fuckups :)

as far as zbrush tutorialy go, youtube is full of them, and from far more skillful zbrushers than i am, trust me :)
Javivi Featured By Owner Aug 4, 2012
Yeah, I suspected it. You have a laaaaarge career, and a lot of hours in your back. I asked only for healthy curiosity :)

I hope that i can reach someday that kind of confidence in my knowledge.

At the moment i can skecth any pose, any viewpoint, and put anatomy correctly from mind, but i lose "rythmins" and naturality. (think that I need more "Gesture Drawing" and improve my Rythm)

And yeah i saw some Zbrush videos on Youtube, but i still need more work.

Don't understimate yourself Nebz, your Zbrush models are GREAT :)

Thank you for replying! Greetings pal!
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