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and this is how you make a brush XDokay, so next week i will have actual video tuts of my own with audio showing some brush tips, but till then...
MY WIFE HAS HAD TUTORIALS ON THAT FOR OVER A YEAR AGOOOOOO!!!!
but googling how to make brushes in photoshop is soo tiresome ...
so, here is where you find her video containing that stuff
and here is a folder full of here tuts on brushes and other stuff
look through all of it if you want to learn some neat stuff.
then after actually trying some of it out, you will understand better how i do my stuff.
and then next week you will hear my charming lovely voice ranting about photoshoppin XD
should be fun, and seriously, my voice is ooh so sexy XDXDXDXDXD... with a slight hard r russianish accent XD
you know hov ve keep varm in croatia.... ve play...hm... diablo XD
advice on some stuff to look up before tutorialsso im gonna be starting to make some tutorials soon
before that you should look up some informations
you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop
reason for that is simple.
my realism rendering is greatly based on 3 d rendering processes.
by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.
qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.
to any 3d artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing
for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear more intensively the closer planes of an object are together.
i can get into this and make it a long discussion , but easier w
about photoshop and hard work...damn it!WARINING- EITHER READ THIS COMPLETELY OR DON'T BOTHER, AS THAT IS ONE OF THE CHARACTER TRAITS THIS JOURNAL IS ABOUT!
okay, so after a swarm of questions many of which left me with my jaw on the floor... i realized something...
people are afraid of pushing a button to see what it does
okay, to backtrack first. i am self taught in photoshop, had no books had no tutorials, had a borrowed i think 7... dunno which was before cs2 when i started, i learned it by ....pressing a button and seeing what it does
i explored, i tried stuff out.
i had no teachers no schools no education on this stuff
i saw a button i pressed it.
that is how about 9 years ago when i first decided to try and apply digital coloring to early pages of ravine, i was dabbing paint on a page. i came to the point where i had to paint a waterfall. so , just for fun i tried putting scattering on the foam brush i made, a simple thing. and i was gonna see if smudge could be scattered. it had a weird side effect.
HITCHHIKERS GUIDE TO MEDON'T PANIC!
okay, so a slew of questions that i am pummelled with made me do this.
so here we go.
WHO IS YOUR DADDY AND WHAT DOES HE DO?
i am stjepan sejic, a comic and videogame artist designer 3d modeller illustrator, and a comic writer.
yeah... i have a few hobbies XD
in my career i have drawn the following comics
kade sun of perdition, my first comic book outing
darkness levels 1 issue
first born event 3 issues
witchblade.. 30 +issues
broken trinity 3 issues
angelus 6 issues angelus pilot season 1 issue
first born aftermath 1 issue
artifacts about 15ish issues
aphrodite 9 8 issues and going!
and a crapton of covers
dynamite entertainment , a crapton of covers
zenescope entertainment a crapton of covers
marvel a bunch of covers
comics i draw and write
ravine- epic fantasy 1 issue out, 2 about to be published
teen witchblade, adventure/comedy being finished, and issue 1 will be posted here
so you want to be a professional XDokay, time for another journal
so i keep getting the same questions over and over again. how did i learn to do this.
i was self taught. by this i mean, i took the initiative and seeked out the knowledge, as no one was offering it.
i draw on average 8 to 10 hours a day, every day. by average i mean that some days its 6 and some 12
so... the argument.
i keep hearing this one. well i want to be a professional artist, but life is hard, i need to work, i don't really have the time....
let me put things in perspective here.
i used to work as a night guard on the beach. every single night from 8 pm to s6 am. after that i would go meet up with my dad who gouarded another beach to get a cup of coffee. we had a bite to eat, and then both went to haul and sell fruits and vegetables.
every evening i was drawing. when the sun set i sat under a street lamp and drew through the night.
every night. this was on occasion interrupted by a fight with some exceedingly drunk people who wouldn't
on stylesimma keep this one simple....
style is just how the artist feels like treating his or her world at any given time!
it is influenced by the styles of other artists the artist admires
it is an amalgamation of influences mixed with personal sensibility....
it is perpetually changing and evolving
and it is not a trademarked property
see, i personally am a mix of influences from michael turner , adam hughes, marc silvestri, alex ross a few concept artist, and my design is greatly influenced by stan winston studio
my cartoonyer style is influenced greatly by disney and don bluth with a dash of manga and a healthy dose of j scott campbell who can probably tell you a similar story about the origins of his own style
its the nature of humanity people.
we stand on each others shoulders striving for greatness. so too will i influence quite a few artists who will adapt my own approaches into their workflow.
also.... i'm batman!
just to see who is still reading XD
stop making excuses!i heard many people tell me that they want to make comics, they want to write them they want to draw them... but when i ask them why they don't have samples ready, it is always a barrage of excuses.
so this year, on san diego comic con i met a guy that just in one simple swoop destroyed my patience for excuses.
meet Larime Taylor
you go here, you see this video... and you ask yourselves, do you want it hard enough.
this man is a storyteller at heart. his cmic is an intense one, really cool and i recommend it it is available for preorder, a voice in the dark. it is out in november. i don't usually promote stuf, rarely even my own, but i want to promote this because this man deserves it!
so stop looking for excuses, stop trying to find reasons why it cant be done, start working on ways to get it done.
you have one life... if you want to be a storyteller , be it! be a
you wanna get good....then don't be a hater!okay so here is a tip
i have seen in my life many artists who proclaimed they want to develop their skills, and kept bashing on everyone and everything on the way....and for some reason those guys never got anywhere...
here is why..
there is a value to different approaches, different styles. realism, manga , cartooney disney, my little pony, furries....don't waste your time tryint to bash any of the stuff you don't personally like
you are missing out, bigtime!
see there is a reason why that stuff is popular. and by that i mean on the visual side. so instead of flaming , trolling and bashing, try understanding the inner workings of it.
here are some specific examples
realism- it is a wonderfully complex base , reflects one's skill in capturing reality, but in it there are differences between photo referenced, real life work and no reference. ALL HAVE THEIR VALUE AND IMPORTANCE! from photos you can learn alot, gain analytic skills, develop an attention to
Shanghai NOEspecially for beginners it can be really hard to say "No". Sometimes you get a job offer with the tiny problem of microscopic payment (if any payment at all) or you are already IN a project and get tons of change requests and end up with an hourly rate that makes you weep. And mostly not in enjoyment.
Or you get the puppy-eye look for "a favour" and in the end you end up doing things you didn't really want and spending weeks of your free time on it. And it leaves a sour aftertaste because you think "Dang, why didn't I...?"
Yes... why haven't you?
I have to admit the "we need ten million changes" problem is still a problem I face mostly on a daily base. It's okay if you get payed for it. Gods, I'll do a million changes if it gets payed and if these changes are reasonable. :iconengelszorn: and I experienced such a "we need changes" problem and in the end it was a mixture of fine negotiation, making a lot of compromises and doing (bearable) changes. But within boundaries. Because you rea
George Pratt: Graphic Novel and Comic ShortsThese free videos are supplementary to The Art Department's Graphic Novels with George Pratt premium content series.
George Pratt: Definition of a Graphic Novel
George Pratt: Definition of a Comic Book
George Pratt: Sketchbook
George Pratt: Sketchbook Materials
George Pratt: Materials for Pen & Ink
George Pratt: Substrates for Watercolor and Pen & Ink
George Pratt: Reference
George Pratt: Story Development
George Pratt: Materials for Watercolor
SNIPPY: QUESTIONABLE REALITYI definitely thought about killing Captain, especially after several pranks that were pulled on me like that time when I woke up with a bucket super-glued to my head and declared "iron man".
Or that time when Captain made a soup out of my gas mask filters because the broth needed the "Smooth flavour of Snippy" and salt wasn't available... so I had to roam the decaying shopping malls for a new pair.
Or that time when Captain pushed me into a watery abyss inside a wooden barrel to celebrate "Niagara falls day".
Have my thoughts become so compounded as to finally cause schizophrenia?
...Am I a stone throw away from becoming like Pilot, talking to pet rocks and building the Bastion of Captania out of rotting shoe boxes?
And if I were to kill Captain who would I have left?
I must have been talking out loud like those crazy hobos that lived outside the protectorate dome that communicated with radioactive rain clouds via conversations of interpretive dance, until they were consumed by a famil
I'm back!YES! My wrist is back to normal!!!
Saw a specialist about a week ago. He took some x-rays, wiggled my hand around a lot to see what bothered it most, and knew almost immediately what it was. It was a very specific tendon where my wrist and thumb join. He stuck a cortisone shot in there, and a week later, voila! Completely fine! He did say it may come back, or it might fix it indefinitely. Sometimes overworked tendons just need a little boost and they are good to go for years and years. Or my anatomy might just be prone to it and it will relapse again sooner. We'll have to see. But for now I CAN SCULPT AGAIN!!!
I will be taking it a bit slower from now on though. Really I just need to remember to take breaks every hour or two. It's so easy to sit and sculpt for hours and hours on end without thinking. Gotta set up some kind of timer or something.
Anyway, now that I am over a month behind on EVERYthing, I have a lot to do. I still have a full list of commissions from August to c
Sup?Well, guys, update time.
Never thought I'd be a stranger to this place, but I'm just never around here anymore. Wouldn't you know it, this working business takes a lot of time and energy.
Work's been super fast-paced, intriguing, challenging. I don't believe the range of things I've worked on in the past two-point-five months. Traditional animation, Flash animation (oh god so much Flash animation), concept art (the funnest stuff of all, why am I even getting paid for this?), proposals, games, toys, icons, exactly one squillion in-game items, websites, user interfaces, and on and on. SO COOL. We seem to be short-staffed, or just generally over-burdened (the guys have told me this is pretty much the busiest they've seen the place), so I've been racing through the daily minefield of surprise deadlines to keep abreast of the big thundering monster ones. But it's the speed and the unknown schedule that makes every day interesting. And a complete blur afterwards. I am so l
Art PACT is now fully funded!UPDATE!
The PACT campaign is now fully funded and close to reaching 50,000 USD! What a success!
I look forward to PACT going live! (And to my The Bibliophile book set, of course )
Check it out, if you haven't yet. ---> http://www.indiegogo.com/projects/pact-professional-artist-client-toolkit/x/3969587?c=home
It's promising to be a valuable tool for professional freelance illustrators and those aspiring to be.
A bunch of experienced professional artists are currently trying to set up a tool to help freelance fantasy, sci-fi, and comic book illustrators negotiate a better living wage for themselves.
------> http://www.indiegogo.com/projects/pact-professional-artist-client-toolkit?c=home <-------
I like the idea very much, and I think that especially in the United States, where copyright protects the creators not quite as strongly as it does in Germany, professional artists and those aspiring to be would profit from such a too
IMPORTANT BEAUTIFULNESS, LOVES~! Aloha, parasites n' spongers!
I know, I know, I know I am supposed to be dead (according to the prophecy explaining my absence-replaced-with-artistic-demise scenario and the fact I had a surgery that has my gums spewing turrets of nasty every three bloody milliseconds) but I MUST hand over something important in terms of news.
Do you guys love gorgeous, quirky, toony artwork?
Helping talent during times of need?
:iconfuchi-conejo: is an incredible artist and GRAND art student who REALLY AND VERILY needs some mula in her pocket, especially with college eating away at the students of today and all; she is just really tight and lacks people taking commissions from her.
HEAR ME OUT.
I know features tend to be glossed over on this website and I know from experience the past years I have been slip n' sliding around here but Diana is a beloved friend who is going through tough times and her art is tremendous. BEHOLD A PREVIEW OF HER GALLERY!
FOLLOWINGAttempting to ignore the metallic voices of common household objects that still reverberated in my head, I walked around the apartment complex in severe agitation.
Are they actually plotting to kill captain?
Did they dispose of... Pilot?
Who are they?
Why have they taken the forms of mug, straw and ladybug?
Why can I hear them?
Has the fabric of my reality completely unraveled itself?
Have I gone mad?
Surely, there is a sensible explanation for all of this.
I bet Captain recorded these voices with Pilot just to mess with my head using an audio-player and hid it in the floorboards.
Indeed! That must be it! How gullible of me...
Pfff... talking mugs!
I bet I'm going to find out a new entry in the calendar that marks today as "Household object uprising, from which only Snippy's left boot can save the day".
Captain and Engie's footsteps led out of the building, so I followed them, hoping to find explanation, clarification, anything really
artbook questions - again!hey wonderful followers. thanks again for all the help regarding the art theft from last week. i'll keep you posted on what happens!
i'm thinking about that artbook i mentioned a few journal entries back. i have some ideas of how i want to handle the content, which includes a few exclusive pieces, tutorials/walkthroughs and probably a dvd showing my painting process. i want to make it happen! but one thing i've decided is to look for a publisher in the U.S. it would be great since that would make the book altogether more affordable for many of you - it's so expensive to ship from europe! so i wanted to ask if any of you guys could suggest any american publishers or knew any companies that make interesting artbooks that aren't too expensive/gigantic? any tips would be great. thank youuuuuu for reading!
madnessapparently einstein defines madness as doing the same thing over and over again and expecting different results.
i call that practice....
so in short , if you wanna get good...
you gotta go a little bit crazy XD
(i cant believe that this has to be said but... this is a fun little joke from the same guy that brought you the sheer brilliance of dildo baggins, don't take me too seriously, god knows i don't XD)
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Bluefley has a gallery filled with artwork that whisks you off in to a Sci-fi daydream, and keeps you captivated for hours. Marc has been a member of our community for over a decade and has achieved nothing but success with his astounding commitment to interacting with the community, sharing a prolific amount of video tutorials and generally being an all round rockstar deviant. It is no joke that we are absolutely delighted to award the Deviousness Award for April 2014 to ... Read More